Biembienes

 

Origen: Repblica Dominicana


ligado al mito de la ciguapa y al de los indios, aparece la leyenda de los biembienes o vienvienes. Desde el siglo XVIII, la existencia de estos seres se sita en unas montaas llamadas Bahoruco, donde se refugiaban los negros cimarrones que huan de la esclavitud colonial y algunos indios levantados contra la ocupacin espaola. 

Junto con algunas similitudes lingsticas con el indiene francs y el vienvien haitiano, (vocablos que designaban al indio y al mestizo de negro e india respectivamente) todo lleva a pensar que a estos hombres alzados los transform la fantasa popular en seres de leyenda. Los biembienes son seres salvajes, conformados en clanes escondidos en las montaas. Viven desnudos y de forma irracional, y emiten gruidos como nico lenguaje. Su aspecto es feo y desagradable, tienen el cuerpo enjuto, deforme y de muy baja estatura. 

Dicen que son giles trepadores de rboles y barrancos y que atacan en grupos desordenados. Aseguran las leyendas que estos hombrecitos de las cordilleras, salen de noche de sus escondrijos a proveerse de alimentos en los conucos, y que como la ciguapa, dejan huellas al revs para que no se les descubra el paradero. 

Se asegura que entre los biembienes hay algunos que comen carne humana obtenida por sacrificio. Se llaman "mondongos" y tienen el pelo rojo amarillento. Aade la leyenda que cuando alguna persona se acerca al territorio de los biembienes estos lo espantan con gritos y alaridos


 

Eyara

 

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This site last updated December 2002, hosted by www.wayeh.com

Games of the fighting genre are becoming a dime a dozen these days. With so many released and waiting to be released its becoming a hard market to excel in. But with the lack of fighters on Nintendo consoles Im sure Nintendo fans are happy to receive any and all fighters that come there way. The ones the succeed stray from the norm and deliver intuitive game play setting it apart from the rest, such as Nintendos infamous Super Smash Brothers. Barbarian delivers the same boasting new fighting experiences and unique game play.

Story
Usually in fighting games the story is irrelevant, but Saffire has mixed one up anyways.
A powerful sorcerer named Zaugg has taken control of Barbaria, spreading his evil throughout the land. It is up to one of the heroes of Barbaria to walk his destiny and face Zaugg to save the land of Barbaria.

The Goodies
Barbarian takes a step back from traditional fighters and gives players total freedom. Barbarian is more like an adventure game where you fight strong individuals rather than many smaller weaker opponents. Players are not constantly and automatically facing each other, players can run around in all directions with total freedom. Barbarian lies between Super Smash Brothers and the DOA series on Xbox, where players have freedom to go anywhere they like and break through walls and floors to reveal a new fighting area. Some levels can become quite massive as players discover more and more sections to fight in. There are a total of 10 levels to fight in, each level is extremely interactive as players can pick up just about anything and hurl it at their opponents, you can even uproot trees.

Players can choose from 10 different fighters:

THE GOOD

Degan:
Dagan is the last of the clan Dolok, losing his wife at the hands of Zauggs minions. Embittered by the cowardly murder of his wife when away from his home in the Lost Fortress of Skurlok, Dagans lust for revenge knows no bound. Seething with anger, Dagan seeks those behind her death. He will not rest until justice is delivered !

Keela
Keelas father, the King of Argos, died in his quest to obtain the legendary stone Bloodsong. With it he hoped to restore power to his kingdom and then to Barbaria. His death weighs heavily upon Keela, a sword master and princess. Somewhere in the northern seas, far from their home in Shorestone Castle, Keelas father died, but his quest did not end. Keela has taken up his quest for Bloodsong!
Eyara
As natures guardian, Eyara protects the forest and a powerful artifact known as Forestsong. Without family or any connection outside the plants and creatures of earth, Eyara has dedicated her life to champion the land itself. Disturbed by aggressions made by minions of Zaugg and the wilting corrupting magic pervading her otherwise Eden, Eyara must venture from her secluded life in the Venomous Swamp to vanquish this evil!

THE BAD

Corath
As an apprentice to Zaugg, Corath learned arcane magic and the ways of combat. He awaited Zauggs failing health to end his life, so that he would rule in his place. Zauggs work with life and death discovered a way to cheat his imminent demise. Zaugg inhabited a new powerful body, one that would far outlive Corath. Jealous and furious, Corath fled and took refuge in the Land of Desolation. He seeks the Elements of Ascendancy, ancient artifacts with the power to destroy Zaugg and bring Barbaria to its knees before him!

Magnus
Once the scourge of Barbarias Northern Seas, warring against the kingdom of Argos, Magnus in a grand battle against Argos king himself fell to his death in an exchange of lethal blows. Magnus would not fade into death at Shipwreck Waters, driven by his determination to regain his stolen Bloodsong. The shroud of doom falling over Barbaria has weakened the curse that kept Magnus from pursuing Bloodsong. He has waited too long between life and death and with his new freedom, his journey has only begun

Stitch
Zaugg was not born with the power he now wields. He spent his life learning and exploring magic of light and dark, of life and death itself. Only one creation of Zauggs walks with free will, and it is Stitch! From his resting place in the grave, Zaugg pulled the life back into Stitchs decayed body. Stitch went mad, hating his existence between the living and the dead. Making his home in the Underground Sewers, Stitch lays plans to exact his revenge on Zaugg for putting him in this eternal torment. He will have his revenge!

Jinn
The foul magic that pollutes Barbaria has opened a portal to the netherworld, a gate to the underworld. Although the gate must be opened by summoning sorcery, there is nothing that demands the hellspawn must return. Escaping the abyssal realm during one of Zauggs mighty spells drawing upon her worlds dark force, Jinn does not intend to return. Her earthly home is in the Lower Darklands, a place of infernal heat and destruction from volcanoes and geysers of fire. Her role in the underworld was to torment the souls of the damned, but now Jinn sees much more pleasure in tormenting the living!

Phade
Moving in the shadows is the assassin, a killer without remorse, a tool of murder this is Phade. She found comfort in the Spiders Lair, making it her home. Hired by Zaugg and many others, Phade terminates any life for anyone given the right price. Her exploits have earned her the fear of men throughout Barbaria, but her thirst to perfect her art has recently turned to relics, artifacts, and the power Zaugg wields himself!

THE LONELY

21
Taken to the Prisons of Akrowla as an orphan, 21 knows nothing of his past no home, no family, not even a name. He was prisoner #21 and so became known as 21 whose home is the Prisons of Akrowla. The gloom that has spread throughout Barbaria has left the ancient prison abandoned, letting 21 decide his destiny. He wants revenge upon those that imprisoned him so long ago. Every fiber in his massive physique seeks vengeance. Into the world he must go, searching for his captors and tormenters alike!

Mongo
The light heart of a little monkey is buried within this carnivorous ape. Mongo loved to bask in the sunlight beneath the trees near his home, The Forgotten Ruins. His size demanded much food and Mongo found his fearful countenance and need to eat so much made enemies of many. Unaware of the cloud surrounding Barbaria, Mongo has found food is scarce and the sun is dim. His world must be fixed. Mongos adventure begins.

The main mode or Quest Mode features an RPG like upgrading system. As players progress through the game and fight more battles they will get the chance to upgrade attributes such as strength, recovery, health and so forth. This will directly affect game play, for example as a week fighter you wont be able to pick up all surrounding items to through at your opponents, only when you get stronger will you have the ability to do so. You can even use your upgraded character from the Quest mode in the multiplayer mode.

The Multiplayer modes features 4 player support so you and your friends can get into the action all at once. Add in four computer controlled players and you have an 8 man melee.

Graphics
No release of the GameCube versions has been seen yet but judging by the PS2 version the game looks very beautiful. We cant confirm if the GameCube version will receive any improvements but Im sure it will improve upon the stuttering frame rate seen in the PS2 build. The game has many graphical highlights, characters are extremely well crafted, each character is detailed and stunning.

 

 

PS2 Version

 

Machi

 

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The square on the north side of Nihonbashi bridge is almost as crowded as the fish market, and streams of people travel back and forth across the bridge on their way to the markets. The road on the far side of the bridge is just as broad as the Tokaido, but the size and elegance of the shops lining the the main street makes it clear that this is a much more high-class district. The people moving through the streets and making their way from shop to shop are dressed in brightly colored silk kimono, and the ladies are carrying delicately painted umbrellas to shade them from the sun.

The main road leads from Nihonbashi into an area known as Suruga-machi This neighborhood is home to one of the largest and most prosperous merchant groups in all of Japan -- the Mitsui Echigoya. This wholesale and distribution conglomerate runs a cluster of high-class stores in the center of Edo, and it has gained a reputation as perhaps the most prestigeous shopping district in Edo.

The Mitsui Echigoya was founded by Mitsui Takatoshi, a merchant from Ise province who got his start selling fine kimono in Edo only a few years after the Tokugawa Shoguns began building their new city. Mitsui was the grandson of a samurai who fought for Oda Nobunaga, and his mother was from a small but reasonably successful merchant family in Ise province. Ise is a good headquarters for wholesaling businesses, especially cloth and kimono merchants, since it is a source of both silk and cotton cloth. The city where the Mitsui family lived, Matsuzaka, is one of the key ports on the route between Sakai (Osaka) and Edo. In fact, one of the Mitsui Echigoya's main competitors is the Iseya, which is also based in Matsuzaka.

Using his connections in Ise and Kyoto, and the money he earned from selling kimono, Mitsui steadily built his family's tonya (wholesale business) into a nationwide conglomerate known as the "Echigoya". Although the business specialised in clothing, it traded many other goods as well. Many of the leading retail businesses in Japan got their start as tonya -- family owned wholesale businesses -- which were founded during the early Edo period, or a few decades earlier.

Conditions in Japan during the late 1500s and early 1600s were ripe for the growth of nationwide trading companies. The country was just starting to settle down after decades of continuous war, and people in different regions of Japan were starting to trade the products made locally for merchandise produced in other parts of the country. For example, lacquer and wood from the far north of Japan could be traded for sugar and indigo from the far south. People from all over the country began to produce a surplus of products, rather than just making enough for their own needs. They could then take the extra goods they produced and trade them for goods made elsewhere in the country.

The only problem was that it was complicated and expensive to transport goods to far-away places. Even rich daimyo found it difficult to organize the large-scale trading networks needed to transport different types of merchandise to the main towns. They needed a rich middle-man who could hire horses and boats, collect products from one region and ship them to other parts of the country. Most daimyo and other local leaders were too busy to deal with all the activities requred to organise trading activities, so they tended to appoint lower-ranking samurai or relatively wealthy local merchants to handle the job for them.

The person appointed by the local daimyo would usually send sales agents to all of the local villages in the area, and buy up all of the extra goods that were being produced in their local region. They would collect a large stock of the goods, and then ship them to markets in Edo, Kyoto or Osaka. They also bought a variety of merchandise in the big cities and shipped them back to the local towns, where they sold the products in their shops. These businesses came to be known as tonya, which roughly translates as "sales agent" or "wholesaler".

 

 

 

 

 

Rehue

 

When the Committee for Human Rights takes up a specific case of human rights abuse, it may prepare a Briefing Document, written by one or more of its own members, or commissioned from a knowledgeable colleague. The briefing document is reviewed, perhaps edited, and adopted by the Committee as a whole and then, together with recommended actions, transmitted to the president of the American Anthropological Association. A Briefing Document is not an official document of the Association, but provides essential information supporting the action recommendations the Committee recommends to the Association president.]

Executive Summary

This report was prepared by the Committee for Human Rights of the AAA in response to a complaint from a member of the Association, Dr. Theodore Downing. Downing had served as consultant for the International Finance Corporation (IFC) in an evaluation of the efficacy of the Pehuen Foundation, an organization created to offset the socioeconomic impacts of an IFC-financed project, the Pangue Dam, the first of a interrelated pair of dams on the Bo-Bo River in southern Chile. This evaluation was prompted by complaints of abuses perpetrated against Pehuenche Indians through the Pehuen Foundation. Downing found numerous grave abuses, but the IFC, together with the private Chilean developer ENDESA, suppressed his report. This placed the anthropologist in the professionally untenable position of being unable to reveal to the Pehuenche information that directly affected their rights and social welfare and the developing threat to their cultural survival.

According to Downing, the IFC failure to release Downing's 1996 report to the Pehuenche in a culturally appropriate manner, as mandated in his original contract, meant that the Pehuenche were asked to sign resettlement agreements (exchanging ancestral land rights for land high in mountains, several hours distant from their homes) without an understanding of the effects of Pangue Dam development or the potential effects of the proposed Ralco Dam development. Furthermore, they were not informed about how the Pehuen Foundation is structured, what role it is supposed to play in funneling income back into the Pehuenche community, or of their constitutionally protected right to participate in the decision to build a dam within their ancestral territory. These and other actions that have accompanied the construction of the Pangue Dam violated the human and constitutional rights of the Pehuenche. The plan to immediately begin constructing the second dam, Ralco, will, if no changes are made, result in a dramatically larger violation of Pehuenche human rights.

The present Report of the Committee for Human Rights presents the evidence this Committee's review and analysis of the evidence, leading to the twelve recommendations for action listed in Part IV of this Report. We propose that the American Anthropological Association, the International Finance Corporation, the World Bank Group, ENDESA, S.A., and others take these twelve actions on behalf of the Pehuenche, on behalf of the anthropological consultant in this case, and on behalf of all anthropologists. These actions address the roles that the IFC, the World Bank Group, ENDESA S.A., the Chilean Government, private banks and others played in this case, the remedies required to restore Pehuenche rights on the Bo-Bo, and the changes required to prevent these actors from setting in motion future development projects that will violate the human rights of other peoples in another places.

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