Biembienes
Origen:
Repblica Dominicana
ligado
al mito de la ciguapa y al de los indios, aparece la leyenda de los
biembienes o vienvienes. Desde el siglo XVIII, la existencia de estos seres se
sita en unas montaas llamadas Bahoruco, donde se refugiaban los negros
cimarrones que huan de la esclavitud colonial y algunos indios levantados
contra la ocupacin espaola.
Junto
con algunas similitudes lingsticas con el indiene francs y el vienvien
haitiano, (vocablos que designaban al indio y al mestizo de negro e india
respectivamente) todo lleva a pensar que a estos hombres alzados los transform
la fantasa popular en seres de leyenda. Los biembienes son seres salvajes,
conformados en clanes escondidos en las montaas. Viven desnudos y de forma
irracional, y emiten gruidos como nico lenguaje. Su aspecto es feo y
desagradable, tienen el cuerpo enjuto, deforme y de muy baja estatura.
Dicen
que son giles trepadores de rboles y barrancos y que atacan en grupos
desordenados. Aseguran las leyendas que estos hombrecitos de las cordilleras,
salen de noche de sus escondrijos a proveerse de alimentos en los conucos, y
que como la ciguapa, dejan huellas al revs para que no se les descubra el
paradero.
Se
asegura que entre los biembienes hay algunos que comen carne humana obtenida
por sacrificio. Se llaman "mondongos" y tienen el pelo rojo
amarillento. Aade la leyenda que cuando alguna persona se acerca al territorio
de los biembienes estos lo espantan con gritos y alaridos

Eyara
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Games of the fighting genre are becoming a dime a dozen
these days. With so many released and waiting to be released its becoming a
hard market to excel in. But with the lack of fighters on Nintendo consoles Im
sure Nintendo fans are happy to receive any and all fighters that come there
way. The ones the succeed stray from the norm and deliver intuitive game play
setting it apart from the rest, such as Nintendos infamous Super Smash
Brothers. Barbarian delivers the same boasting new fighting experiences and
unique game play.
Story
Usually in fighting games the story is irrelevant, but Saffire has mixed one up
anyways.
A powerful sorcerer named Zaugg has taken control of Barbaria, spreading his
evil throughout the land. It is up to one of the heroes of Barbaria to walk his
destiny and face Zaugg to save the land of Barbaria.
The Goodies
Barbarian takes a step back from traditional fighters and gives players total
freedom. Barbarian is more like an adventure game where you fight strong
individuals rather than many smaller weaker opponents. Players are not
constantly and automatically facing each other, players can run around in all
directions with total freedom. Barbarian lies between Super Smash Brothers and
the DOA series on Xbox, where players have freedom to go anywhere they like and
break through walls and floors to reveal a new fighting area. Some levels can
become quite massive as players discover more and more sections to fight in.
There are a total of 10 levels to fight in, each level is extremely interactive
as players can pick up just about anything and hurl it at their opponents, you
can even uproot trees.
Players can choose from 10 different fighters:
THE GOOD
Degan:
Dagan is the last of the clan Dolok, losing his wife at the hands of Zauggs
minions. Embittered by the cowardly murder of his wife when away from his home
in the Lost Fortress of Skurlok, Dagans lust for revenge knows no bound.
Seething with anger, Dagan seeks those behind her death. He will not rest until
justice is delivered !
Keela
Keelas father, the King of Argos, died in his quest to obtain the legendary
stone Bloodsong. With it he hoped to restore power to his kingdom and then to
Barbaria. His death weighs heavily upon Keela, a sword master and princess.
Somewhere in the northern seas, far from their home in Shorestone Castle,
Keelas father died, but his quest did not end. Keela has taken up his quest
for Bloodsong!
Eyara
As natures guardian, Eyara protects the forest and a powerful artifact known
as Forestsong. Without family or any connection outside the plants and
creatures of earth, Eyara has dedicated her life to champion the land itself.
Disturbed by aggressions made by minions of Zaugg and the wilting corrupting magic
pervading her otherwise Eden, Eyara must venture from her secluded life in the
Venomous Swamp to vanquish this evil!
THE BAD
Corath
As an apprentice to Zaugg, Corath learned arcane magic and the ways of combat.
He awaited Zauggs failing health to end his life, so that he would rule in his
place. Zauggs work with life and death discovered a way to cheat his imminent
demise. Zaugg inhabited a new powerful body, one that would far outlive Corath.
Jealous and furious, Corath fled and took refuge in the Land of Desolation. He
seeks the Elements of Ascendancy, ancient artifacts with the power to destroy
Zaugg and bring Barbaria to its knees before him!
Magnus
Once the scourge of Barbarias Northern Seas, warring against the kingdom of
Argos, Magnus in a grand battle against Argos king himself fell to his death
in an exchange of lethal blows. Magnus would not fade into death at Shipwreck
Waters, driven by his determination to regain his stolen Bloodsong. The shroud
of doom falling over Barbaria has weakened the curse that kept Magnus from
pursuing Bloodsong. He has waited too long between life and death and with his
new freedom, his journey has only begun
Stitch
Zaugg was not born with the power he now wields. He spent his life learning and
exploring magic of light and dark, of life and death itself. Only one creation
of Zauggs walks with free will, and it is Stitch! From his resting place in
the grave, Zaugg pulled the life back into Stitchs decayed body. Stitch went
mad, hating his existence between the living and the dead. Making his home in
the Underground Sewers, Stitch lays plans to exact his revenge on Zaugg for
putting him in this eternal torment. He will have his revenge!
Jinn
The foul magic that pollutes Barbaria has opened a portal to the netherworld, a
gate to the underworld. Although the gate must be opened by summoning sorcery,
there is nothing that demands the hellspawn must return. Escaping the abyssal
realm during one of Zauggs mighty spells drawing upon her worlds dark force,
Jinn does not intend to return. Her earthly home is in the Lower Darklands, a
place of infernal heat and destruction from volcanoes and geysers of fire. Her
role in the underworld was to torment the souls of the damned, but now Jinn
sees much more pleasure in tormenting the living!
Phade
Moving in the shadows is the assassin, a killer without remorse, a tool of
murder this is Phade. She found comfort in the Spiders Lair, making it her
home. Hired by Zaugg and many others, Phade terminates any life for anyone given
the right price. Her exploits have earned her the fear of men throughout
Barbaria, but her thirst to perfect her art has recently turned to relics,
artifacts, and the power Zaugg wields himself!
THE LONELY
21
Taken to the Prisons of Akrowla as an orphan, 21 knows nothing of his past no
home, no family, not even a name. He was prisoner #21 and so became known as 21
whose home is the Prisons of Akrowla. The gloom that has spread throughout
Barbaria has left the ancient prison abandoned, letting 21 decide his destiny.
He wants revenge upon those that imprisoned him so long ago. Every fiber in his
massive physique seeks vengeance. Into the world he must go, searching for his
captors and tormenters alike!
Mongo
The light heart of a little monkey is buried within this carnivorous ape. Mongo
loved to bask in the sunlight beneath the trees near his home, The Forgotten
Ruins. His size demanded much food and Mongo found his fearful countenance and
need to eat so much made enemies of many. Unaware of the cloud surrounding
Barbaria, Mongo has found food is scarce and the sun is dim. His world must be
fixed. Mongos adventure begins.
The main mode or Quest Mode features an RPG like upgrading system. As players
progress through the game and fight more battles they will get the chance to
upgrade attributes such as strength, recovery, health and so forth. This will
directly affect game play, for example as a week fighter you wont be able to
pick up all surrounding items to through at your opponents, only when you get
stronger will you have the ability to do so. You can even use your upgraded
character from the Quest mode in the multiplayer mode.
The Multiplayer modes features 4 player support so you and your friends can get
into the action all at once. Add in four computer controlled players and you
have an 8 man melee.
Graphics
No release of the GameCube versions has been seen yet but judging by the PS2
version the game looks very beautiful. We cant confirm if the GameCube version
will receive any improvements but Im sure it will improve upon the stuttering
frame rate seen in the PS2 build. The game has many graphical highlights,
characters are extremely well crafted, each character is detailed and stunning.
PS2
Version

Machi
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The square on the north side of Nihonbashi bridge is almost as
crowded as the fish market, and streams of people travel back and forth across
the bridge on their way to the markets. The road on the far side of the bridge
is just as broad as the Tokaido, but the size and elegance of the shops lining
the the main street makes it clear that this is a much more high-class
district. The people moving through the streets and making their way from shop
to shop are dressed in brightly colored silk kimono, and the ladies are
carrying delicately painted umbrellas to shade them from the sun.
The main road leads from Nihonbashi into an area known as
Suruga-machi This neighborhood is home to one of the largest and
most prosperous merchant groups in all of Japan -- the Mitsui Echigoya. This
wholesale and distribution conglomerate runs a cluster of high-class stores in
the center of Edo, and it has gained a reputation as perhaps the most
prestigeous shopping district in Edo.
The Mitsui Echigoya was founded by Mitsui Takatoshi, a merchant
from Ise province who got his start selling fine kimono in Edo only a few years
after the Tokugawa Shoguns began building their new city. Mitsui was the
grandson of a samurai who fought for Oda Nobunaga, and his mother was from a
small but reasonably successful merchant family in Ise province. Ise is a good
headquarters for wholesaling businesses, especially cloth
and kimono merchants, since it is a source of both silk and cotton
cloth. The city where the Mitsui family lived, Matsuzaka, is one of the key
ports on the route between Sakai (Osaka) and Edo. In fact, one of the Mitsui
Echigoya's main competitors is the Iseya, which is also based in Matsuzaka.
Using his connections in Ise and Kyoto, and the money he earned
from selling kimono, Mitsui steadily built his family's tonya (wholesale
business) into a nationwide conglomerate known as the "Echigoya".
Although the business specialised
in clothing, it traded many other goods as well. Many of the leading
retail businesses in Japan got their start as tonya -- family owned wholesale
businesses -- which were founded during the early Edo period, or a few decades
earlier.
Conditions in Japan during the late 1500s and early 1600s were
ripe for the growth of nationwide trading companies. The country was just
starting to settle down after decades of continuous war, and people in
different regions of Japan were starting to trade the products made locally for
merchandise produced in other parts of the country. For example, lacquer and
wood from the far north of Japan could be traded for sugar and indigo from the
far south. People from all over the country began to produce
a surplus of products, rather than just making enough for their own
needs. They could then take the extra goods they produced and trade them for
goods made elsewhere in the country.
The only problem was that it was complicated and expensive to
transport goods to far-away places. Even rich daimyo found it difficult to
organize the large-scale trading networks needed to
transport different types of merchandise to the main towns. They
needed a rich middle-man who could hire horses and boats, collect products from
one region and ship them to other parts of the country. Most daimyo and other
local leaders were too busy to deal with all the activities requred to organise
trading activities, so they tended to appoint lower-ranking samurai or
relatively wealthy local merchants to handle the job for them.
The person appointed by the local daimyo would usually send sales
agents to all of the local villages in the area, and buy up all of the extra
goods that were being produced in their local region. They would collect a
large stock of the goods, and then ship them to markets in Edo, Kyoto or Osaka.
They also bought a variety of merchandise in the big cities and shipped them back
to the local towns, where they sold the products in their shops.
These businesses came to be known as tonya, which roughly translates as
"sales agent" or "wholesaler".

Rehue
When
the Committee for Human Rights takes up a specific case of human rights abuse,
it may prepare a Briefing Document, written by one or more of its own members,
or commissioned from a knowledgeable colleague. The briefing document is
reviewed, perhaps edited, and adopted by the Committee as a whole and then,
together with recommended actions, transmitted to the president of the American
Anthropological Association. A Briefing Document is not an official document of
the Association, but provides essential information supporting the action
recommendations the Committee recommends to the Association president.]
Executive
Summary
This
report was prepared by the Committee for Human Rights of the AAA in response to
a complaint from a member of the Association, Dr. Theodore Downing. Downing had
served as consultant for the International Finance Corporation (IFC) in an evaluation
of the efficacy of the Pehuen Foundation, an organization created to offset the
socioeconomic impacts of an IFC-financed project, the Pangue Dam, the first of
a interrelated pair of dams on the Bo-Bo River in southern Chile. This
evaluation was prompted by complaints of abuses perpetrated against Pehuenche
Indians through the Pehuen Foundation. Downing found numerous grave abuses, but
the IFC, together with the private Chilean developer ENDESA, suppressed his
report. This placed the anthropologist in the professionally untenable position
of being unable to reveal to the Pehuenche information that directly affected
their rights and social welfare and the developing threat to their cultural
survival.
According
to Downing, the IFC failure to release Downing's 1996 report to the Pehuenche
in a culturally appropriate manner, as mandated in his original contract, meant
that the Pehuenche were asked to sign resettlement agreements (exchanging
ancestral land rights for land high in mountains, several hours distant from
their homes) without an understanding of the effects of Pangue Dam development
or the potential effects of the proposed Ralco Dam development. Furthermore,
they were not informed about how the Pehuen Foundation is structured, what role
it is supposed to play in funneling income back into the Pehuenche community,
or of their constitutionally protected right to participate in the decision to
build a dam within their ancestral territory. These and other actions that have
accompanied the construction of the Pangue Dam violated the human and
constitutional rights of the Pehuenche. The plan to immediately begin
constructing the second dam, Ralco, will, if no changes are made, result in a
dramatically larger violation of Pehuenche human rights.
The
present Report of the Committee for Human Rights presents the evidence this
Committee's review and analysis of the evidence, leading to the twelve
recommendations for action listed in Part IV of this Report. We propose that
the American Anthropological Association, the International Finance
Corporation, the World Bank Group, ENDESA, S.A., and others take these twelve
actions on behalf of the Pehuenche, on behalf of the anthropological consultant
in this case, and on behalf of all anthropologists. These actions address the
roles that the IFC, the World Bank Group, ENDESA S.A., the Chilean Government,
private banks and others played in this case, the remedies required to restore
Pehuenche rights on the Bo-Bo, and the changes required to prevent these actors
from setting in motion future development projects that will violate the human
rights of other peoples in another places.

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